SimMegaverse
Have you ever bought a cool new game (well, no ...err, keep reading)
and said, "If only it did this," "Is that it?", or "I can't believe it did that!"
I know I've done this many times, and had people tell me what they like and dislike of some
games. So I decided to try and do something about it...
The basis behind the game is simple: allow me to learn about every aspect of game
programming and implement it into a single game. This can be extended to more than just
computer games. Elements from every RPG, tabletop wargame, and strategy game can and
(probably) will be implemented (eventually). The main inspiration behind this comes from
Mindcraft's Interlocking Game System (IGS) (for those of you familiar with Breach 2 and
Rules of Engagement).
I've revealed my evil plan to conquer the (imaginary) world to my roomates and they seem
eager to help. Plans began last year (F/95) so watch this webspace for news.
Overview
- Platforms
- PC - DOS (for early development)
- PC - Windows (most likely first working version)
- Linux ?!?
- Mac (dependent on Nate, mostly)
- Initial Modules Planned
- Hunter-Gatherer
- Early Civilization
- Classical Civilization
- Modern Civilization
- Spacefaring Civilization
- Cosmic Civilaztion
- Magic / Intra Dimensional
- World Engine(s)
- Civilization / Master of Orion
- Combat Engine(s)
- Civilization
- Master of Orion / Master of Magic
- X-Com
- Other games to be ripped off...
- SimCity
- SimEarth
- Colonization
- Siege
- Wing Commander
- Doom
- Outpost
- GURPS
- V for Victory
- AD&D
Write to us!
Ned
Nate
Pradip
Other pages
Pradip's SimMegaverse Page.
My pages on Cassie.
Back to my homepage.
Last modified: 9/7/96 Edward Brekelbaum